Monday, October 26, 2015
Sunday, July 8, 2012
No-Huddle Check-With-Me Defense
With as much wide-open spread and tempo offenses out there, surely there has to be a defensive solution to match this attack. In this post, we’ll attempt to explain and explore the concepts a defense can use to take the wind out the sails of the no-huddle spread.
In today’s game, the true 2-back tight end has become rare. The order of the day has become a standard fare of 2x2 and 3x1 with a variety of 1-back run games and basic route concepts. Huddling has become passé, passing games more prevalent and fast-strike offenses look to jump on sleeping defenses. Again, we can distill the conversation down the basics; with only 5 offensive linemen and 1 back, the need for an 8-man front just isn’t there (you can live in split-safety with a 7 man box). When you couple that arithmetic with no tight end, now you can control the box with just 6 defenders (necessitating a nickel look) and control the receiving threats with 5 dedicated defensive backs.
The numbers really never change up front. You can game and align how you like, but you’re going to account for those 6 offensive gaps with your linemen and linebackers. This leads us to what you are going to do against the only other formations you will see with 1-back; 2x2 and 3x1 (and its lovechild, 3x2). We’ve dealt with this before (twins coverage variations), but we’re going to attempt to take it a step further, going beyond old-school defensive adaptations and TCU’s swimming-in-vocabulary-system, to look at the practicality of using a ‘self-correcting’ nickel.
This is something more than just looking for a blanket 'defense' solution (“ah, well we’ll just run Cover 2!”), but using a system with built-in answers for coverage/run support that adjusts on the fly. It requires much more player indoctrination and processing up front, but once you’ve laid the framework, it can be anything you want it to be and essentially “run by itself”. The simplicity is tied to the communication between the safety, corner and overhang player. They communicate every snap so there leaves little room for ‘blown coverage’ (players not understanding what each other is responsible for). Much like match-up zone basketball, it can be reduced down to multiple 3-on-2 banjo to each side of the offensive formation.
A brief outline of the benefits of moving towards this defensive system would be:
- 2 high all the time
- as many coverages as you want
- complete carry over for all defensive backs
- consistent with quarters / 2 read basics
- adjusts to all formations and splits without needing to alter alignment
- adapts per game plan
- no more zone 3 deep 3 under wait and react....jump everything aggressive like banjo
By packaging your defense into fronts and coverage, there is no need to huddle. Your personnel can just line up for the next play based on the ball spot. The front / game can be signaled from the sideline if necessary. Coverage can be signaled but most times it is decided by each safety once the offense sets the formation. The check-with-me is controlled by each safety, who will coordinate with his corner and nickel/backer on how to handle the receiver split they face. Each side will act independently of the other. The secondary aligns in the same 2-high look for every snap, with corners inside #1, cocked inside facing the ball. This position allows them to easily get a hand-gesture-signal by his safety, acknowledge it, and be ready for the play. The no-huddle check-with-me allows the players more time to receive more information from the sideline (personnel) and anticipate what the offense will likely do in this down and distance once the formation is set. You can establish some basic principles and work the exceptions based on game plan.
Now, let’s take a look at various ways the check-with-me coverage works against formations…...
2x2 – So How Do You Handle Twins?
That depends – there are host of possibilities available, but the best way to look at this is how the offensive threat changes based on known variables. This deductive method for packaging the coverage helps indoctrinate players to how they need to understand/process offenses. As a footnote, I’ll mention that much has been explained about Rip/Liz from a 1-high coverage as a way of adjusting to spread. However, this was created as a necessary adaptation for the time. Despite leading the innovation for a decade, Saban rarely uses it. In numerous seasons worth of film dating back to 2002, I was only able to locate a handful where Saban actually used true Rip/Liz against 2x2. Why? Because he (like most defenses of today) remain 2-high every snap.
The illustrations here will display scheme with zones, simply to represent the banjo concept of denoting the route the defender will attack. We will use basic terminology (it doesn't matter how you call the adjustment, just make sure there is a way to communicate the idea) as much as we can to explain each situation. I'll say that NONE OF THIS is all that revolutionary (its been done since the 80s when teams were double calling their coverage based on pro/slot), but it does set a framework to begin building the concept of a no-huddle defense that can call its own plays. As a preface to this discussion, please reference this post on coverages ( basic coverages ).
Field / Boundary
Facing 2 quicks to the field creates some horizontal spacing issues. With really only 3 defenders to cover a 35 yard swath, you will need some creativity and flexibility to put numbers in your favor. To the wide side of the field, you could drop the safety to cover this horizontal stretch, with a modified version of the old Robber coverage. Here the safety will be force on run-action to him and jump the first threat outside. The Nic will have help outside and maintain inside leverage on #2 and fit the alley in run support. Since the Nic will be used in outside blitzes frequently, offenses can never really be sure what his alignment represents. The Strong Safety will drop on 8-10 yard curl and cut outside breaks of #1 or #2.
With limited space into the boundary, the horizontal stretch of the coverage just isn't there. You may see more leveled routes (China/Smash). To the short side of the field, the preferred call is “Sink” or what amounts to 2 read (we called this 'monster' at my last stop). The corner will carry a vertical of #1 and retreat to the deep flat if #2 appears (out). The Strong Safety is in position to match #2 vertical. The backer (Sam) will wall #2 on the receiver's stem. On run action, safety is primary run force with corner over the top. 2 Read / Sink can be played on either side, but is particularly effective against flat/curl types of throws.
Back To / Away
Having a coverage preference based on field position is logical because you want to protect against getting leveraged. You can also incorporate how you would like to adjust based on where the single back sets to account for likely route/run pairings.
- Back away: stretch/power, back flare
- Back to: speed option
With the back away from the passing strength you won't be threatened with being outnumbered immediately on the perimeter (still have a 3-on-2 advantage). An efficient way of using personnel would be to declare 'buzz', allowing the Nic to be the force defender (buzz = backer force) with the safety dropping in late to the curl/alley. This also is a solid alternative into the boundary.
At any point, if the split is wide enough between #1 and #2 where the safety doesn't feel he can provide deep over-the-top help on #1, he has the ability to make a "swim" call that denotes that he will take #2 man-to-man. This leaves the corner with no deep help and will be man on #1 for anything other than an immediate inside route. This prevents being out-leveraged by #1 and #2 (works like MEG in Cover 7) but also provides a confusing change-up because the the safety exclusively matches #2 everywhere.
Another change-up that remains consistent with the relationship split-field personnel is dropping a safety into the middle of the field hole as a box player. This is particularly effective against 2-back sets when the linebackers will be bubbled in 50 techniques (versus a single-split the corner will likely be in man coverage, anyway). With a pro formation you'd be fine dropping both safeties outside (ala Sky) or try something else. Here we call this "Zebra", but you can name it as you like. The point is without a need for 3-on-2 outside based on formation, the deep safety may be better suited added to the box for run-support gap integrity.
3x1 – You’re Only Left With One Coverage To Play Against Trips
The standard quarters answer to 3x1 was always to man the single-split and zone combo the 3-man side. Here, we'll provide some more alternatives to this with zone matchups that will play into the field area packaging.
Another way to play 3x1 is with “Stump” where the the corner mans #1 completely and #2 and #3 receivers are banjoed by the inside defenders (Nic, Strong Safety, and Mike). This is particularly useful when #1 is considerably detached from the other receivers (much like "swim" outlined above).
"Stick" is the alternative to Stump, where #3 is manned up and there remains a 3-on-2 with #1 and #2. This is particularly effective against quick game out of trips and bubbles by #3. The Mike provides support to cut the 1st crosser of #1 or #2.
Another way to handle automatic coverage against 3x1 is with pressure. This is best introduced from empty...
3x2 – The Rules Hold True
After already establishing how you want to play 3x1 and 2x2, these ground rules help establish a base look to stay sound against empty. When facing a quarters defense, you can expect to see coverage rolled to the passing strength. The standard answer against trips is to solo the backside single-receiver and end up with some type of banjo concept to the 3 receiver side. For many defenses this is really the only solution and when faced with 3x2 empty, conventional wisdom zones everything to play it safe or go-for-broke and bring man-free pressure.
To deviate from these basic standards you would want to be able to break from conventional expectations (offenses going to trips for the purpose of getting single coverage on a receiver), but also be flexible to adjust against motion and/or passing strength changes. Previously, we discussed how the fire zone would handle trips and empty, for a more aggressive method we can flip these rules on their head.
Man Side Becomes Zone Side
The trick with no-huddle defense is always giving a static pre-snap look so an offense never really knows what it is dealing with. Even when safeties drop, you still won’t be sure what coverage it is until the receivers are into their break. The same holds true here for empty.
With "MASH" (Mike and Sam blitz), the 3-man side will man-free each receiver (Corner, Nic, Strong Safety). To the 2-man side, they will banjo zone the split (often times this is going to be to the boundary) between the Corner, Mike, and Free Safety. Corner takes first to the flat, Mike takes second out. It all boils down to a read on #2 as to how the receiver distribution will play out (again, consistent with quarters/2 read principles). Meanwhile, the backer away from the zone side will be a part of the 5-man pressure up front.
Empty to 3x1
This pressure also works against 3x1 or the likely shift of the the weak slot to the backfield. If 3x2 becomes 3x1, you still have the 3-man side manned up, but if there is no immediate inside vertical threat weak, then the Mike is now included in the pressure and the Free Safety drops to replace his ‘zone’. The Free Safety will cut the first crosser with no deep help. Nothing really changes here, the Mike just gets replaced by the safety.
With a back in the backfield, the End away from the Free Safety will peel if the back cross releases (to the 3-man side) in an effort to help coverage.
Empty to 2x2
In the event that 3x2 becomes 2x2, likely from one of the trips side receivers shifts to the backfield, you end up with a push. With a back in the backfield, you have a trigger to engage the Mike in the pressure (both linebackers are blitzing). Now the only thing to figure is where the back offsets to. The side the back sets to weighs the twins to his side as the 3-man side. In the ‘flipped’ example below, the back sets to the former weak passing strength. The former passing strength (to the Nic side) has shifted away, therefore the 2-man side to the Nic is now the zone-side. The Free Safety’s side is now the passing strength with the back added to his side. This now becomes the man-side. The corner and Free Safety man #1 and #2 and the remaining back will be fiddled between the same-side Mike (if back releases to the Free) and the away-side DE (if back cross releases to the Nic).
An additional change up against empty is to use a Tampa 2 coverage with the Nic retreating to the deep-middle of the field. This has the exact same look as the coverages above, but becomes completely different. Now, instead of expecting man-coverage to trips, you’d be getting a true 3-deep 4-under zone defense. Using nickel and setting the Nic to the field, you can feign him on a blitz (will be used quite a bit in pressures, anyway) bringing him closer to the box giving him less distance to travel to get to the middle of the field.
This has been a basic overview of using a no-huddle defense against the spread with coverage alternatives. I believe this is truly where defenses are headed in the future (many are already there now) and the need to be creative and thoroughly prepare your players to think for themselves should force us coaches to live on the bleeding edge of the game's innovations.
Good luck this season.....
now presented without comment, a game with two full-time no-huddle nickel defenses...
Monday, August 1, 2011
Slot Coverage Variations
With two receivers split from the formation (slot) you end up with a 3-on-2 advantage for the defense. As we covered before, there is a variety of ways to handle this. In attempt to tackle two things at once, we’ll cover these concepts using Saban-speak (out of Nick Saban’s playbooks). It should be noted that Saban’s “system” is extremely concise, flexible, and modular (in its application). What comes with those benefits is a dictionary full of terminology to communicate every conceivable action and response on the field. We’ll use his method as a way to keep a central thematic framework, but these concepts are relative to what everyone else does (so don’t get hung up on the verbiage).
FIST
The first is basic Cover 3 Sky (“Fist”) with what amounts to be the old “country cover 3”. Fist brings the overhang player down outside of #2 receiver serving as primary force. This defender will drop into the seam and not carry any route by #2 deeper than 12 yards and jump the first receiver to the flat. The corner would play all of #1 receiver vertical (or #2) out and up. The free safety would play middle of the field to the #2 receiver. Because these two receivers are handled by these three players, additional receivers (releasing back) would be immediately jumped by the next linebacker inside (Will) unless #1 or #2 released inside.
Examples of matching in Fist
- Vs 1 back – the FS will check to Rip/Liz rules (match left/right away side) and man #1 and #2.
- Vs Wide slot split (horizontal stretch) – with a great deal of space underneath to cover, a “TOKYO” (smash rule) call can be made to have the corner take all short routes and have the overhang defender carry a vertical stem.
Sky (Fist) remains an all-purpose coverage solution to slot, but can face limitations with quick 2-man games against the overhang player.
COVER R - ROBBER
We’ve covered robber coverage before and this version would be just like Virginia Tech plays it. This is best against a tight #2 with the FS dropping into the seam and the overhang player immediately expanding to the curl. This isn’t much different than TCU’s ‘2 Read’ (covered before). The FS acts as the robber, reading #2-to-#1, playing the front hook with a #2-to-QB-to-Alley fit progression.
The corner immediately drops to the deep third with the overhang defender jumping first receiver to the flat. With the corner committing to the deep half, any vertical route by #2 will be bracketed inside-out by the FS and corner.
examples of matching in robber
COVER 2 - CORA
This is traditional cover 2 cloud with the FS over the top in deep half coverage and defenders in the curl and flat. The overhang player will align inside #2 and the corner outside of #1. With two outside underneath zone defenders on top of two split receivers, you have the ability to aggressively attack the quick game. With any slot coverage, you are only as good as your answer to the smash route. With true ‘Cora’, the force corner will sink in the flat (playing “TOKYO”) and the overhang will carry #2 vertical.
examples of matching in Cover 2
Cover 2 is great against quick game and perimeter run game. How a defense matches vertical routes in Cover 2 will typically be its weak spot.
One adjustment to this Cover 2 look is known as “Leach”. It is exactly the same with the exception of the overhang defender is man-to-man #2 (slot/curl). This would afford the (usually exceptional) slot receiver to be double-covered underneath or deep with the surrounding zone defenders.
COVER 4 - THUMBS
Thumbs is a 3-on-2 quarters principle that can morph itself into swipe bracket when only one receiver is vertical. The FS will double #1 or #2 from inside out with the corner playing deep third outside. The overhang player is the sole underneath defender and will take first shallow out / in receiver between #1 & #2.
examples of matching in thumbs
Quarters is great against vertical game and play-action, but the lack of underneath support can cause perimeter leverage issues the offense can exploit.
COVER 5 – COUGAR / IOWA
Adding this as a final thought, Cover 5 is the man-under with deep half help. The FS will rob everything inside with the ability to double either receiver deep. I didn’t provide any illustrations as it is pretty self-explanatory and is the ideal passing coverage. The FS will rob everything from the inside. Because the corner (your best cover guy) will be man-to-man on #1 outside wide “on an island”, you will typically have a 2-on-1 cone/bracket on #2 between the deep safety and the overhang player.
Tuesday, May 31, 2011
Get Back To Fundamentals: Coverages
COVER 1
COVER 2
COVER 3
Backer force
COVER 4
COVER 5 (2 Man Under)
Unrelated to everything.... Just passing along an interesting development in artistry.....something interesting is afoot with one of our time's most creative storytelling voice, David Simon (and company). Simon, of "The Wire" fame (and brilliant treatment of "The Corner" and "Generation Kill"), is deep in his current passion; the unique Americana invention of New Orleans music told through its principle actors (the musicians). The visual-novel of "Treme" nearing the end of its second season has become an acquired taste for many. Those missing out on the brilliance in its subtleties (it isn't meant to be swallowed whole, but savored by digesting each scene) of scenes and dialogue are losing sight of what the series (and Simon's craft) is about. I felt it was worth noting as the appreciation of performance art (and original storytelling) is becoming a dying craft. Perhaps best summarized here by actor Clarke Peters.
My point in offering these thoughts is to pass along an observation of the use of technology as the social apparatus of our time. The series (like any other event) is being chronicled online in various blogs. One of which, Back of Town , has become a way of appreciating the episodes with many people responsible for telling this story. With regular, affable interaction with (the real) Davis Rogan, Tom Piazza, David Simon, and Eric Overmyer and from the perspective of a 1-to-1 relationship (and not that of a lecturer or host), giving participants the organic feeling of being involved in the actual process. This type of discourse wouldn't have been possible even five years ago - its exciting to watch this process develop, especially in the environment that this series has found itself in; a humble and artistic community of writers with a production geared for the exact opposite [commercial] appeal of its on-air counterparts. I'm not sure what will come of it, nor am I star-struck that the production team would interact with consumers, but how it shapes the course of artist-audience relationship is something to watch.
Friday, October 8, 2010
Nick Saban: Split Safety Coverage (Cover 7)

TRIANGLE

To help digest this, its best to think of this in terms similar to the TCU coverage concept (with the exception of MOFO safeties). Away from the passing strength, you will have one receiver split, and at the most, two. This is referred to as the ‘triangle’ side, for the 3-on-2 apex the defense has (safety, corner, backer against a receiver and back). Typically, the dominant receiver will align as the passing strength (X).
With Cover 7, he can easily be accounted for in a few ways;
- aggressive man-to-man with corner (“MEG”) or
- double-coverage bracket between the corner and safety (“CONE”)
A “CONE” call will double the single receiver much like how traditional quarters is played to the single-receiver side (if X is shallow, corner gains depth to his ¼ and safety constricts his deep middle ¼ ).
This leaves the #2 receiver or back-out as the only threat to be matched by the safety and backer (Will). The Will matches the fourth receiver (X,Y,Z are accounted for – so whoever becomes the 2nd receiver away from strength) or the 1st crosser (coming from the passing strength).
If second receiver aligns (outside the box) the Will adjusts and walks out to split the difference. Typically, if a second receiver shows to the ‘triangle side’, any “MEG” call would be adjusted to “MOD”, which simply has the corner playing off-man on the first receiver.
The “MOD” call declares that the corner will not take #1 on anything under 5 yards and will be anticipating some kind of 2-man China/Hi-Low concept from these two receivers (Will would now match #1 receiver short / corner would now match #2 receiver high). These adjustments can be called / declared by the safety, but more often used per game plan.
STRONG / PASSING NUMBERS

Believe it or not, that was actually the ‘hard part’. Quarters into the passing strength is actually quite simple, as it really is just standard quarters rules. With two receivers to the passing strength, you have the vertical stem of #2 being controlled by the deep safety, and any vertical by #1 being handled by the corner (unless in “MEG”). The SLB / Nickel will take the first receiver to the flat, the Mike will match the final #3. This should sound extremely similar to how pattern match coverage is introduced and used in 3-deep zone and fire-zone pressures.
The “MEG” / “MOD” adjustment is available to use on this side, as well. Why would you use this? Why wouldn’t you just hang back in standard quarters? Because the common weakness of quarters in the perimeter distance for the OLB to respond to. By modifying how the #1 receiver is played, you can remain in the same coverage with a minor tweak on the (standard) routes that will be used to attack quarters coverage (underneath). With a corner locking down the #1 receiver, it will become a 2-on-1 match between the OLB and deep safety.
A ton of examples of Cover 7 (with and with out meg/double meg)
Vs 3x1
Cover 7 can adjust to all formations, but what happens when faced with trips, as is common with most ‘spread’ or 1-back formations? The answer is, “ZEKE”, which is just a banjo matchup for the linebackers. We’ve seen this before with the Rip/Liz post on 3x1. It is essentially saying the outside linebacker takes the first out route, the inside linebacker will take the second out route.
The inside linebacker will take the first inside route, the outside linebacker will take the second inside route.
Away from trips, “MEG” will be played against any single receiver The Will matches man-to-man on any back release as the 4th receiver releases.
This post has been in the works for a while, but possibly more apropos after the Arkansas game where there was considerable controversy of ‘blown assignments’ regarding the Razorback’s first score. On paper, it actually wasn’t an impossible matchup; 2x2 matched with an even Cover 7 coverage, the field corner is man-to-man in MEG. It really became a 3 receiver flood, so the Will would've matched first outside (F), Mike would cut the crosser (Y) and with #2 shallow and away, the Sam would've dropped into the dig.
With having given a basic overview of Saban’s quarters coverage, it will provide context in which to gain understanding in how he handles slot formations (where the real tweaks in the scheme come from). I hope to be able to provide an addendum to this by going over Saban’s Cover 2 package, as well as other slot adjustments from 2-high.
Possibly, in the future we will explore his other coverages, but in the meantime, here are how he defines other zone coverages….
Cover 4 - is a 5 under / 2 deep (corner & free safety) against slot formations.
Cover 2 – is 2 deep (free and strong safety) 5 underneath
Cover 6 – is 3 deep 4 underneath with a weakside rotation
Cover 8 – is quarter halves matched (strong side plays quarters / weak side plays cover 2)
*cover 5 (man under 2 deep)
*leach – 4 under 2 deep where the star (nickel) is man-to-man on the slot receiver
Slot coverage variations:
Fist(c3)/Cover 4/slot (c1)/cora(c2)/switch(c2 corner over)/R (robber to 2 open)/thumbs(C3)/iowa (3on2bracket)
Source Material
1996 Michigan State / 2001 LSU Playbook located here
Wednesday, September 22, 2010
TCU "2 Read": Adaptation To The Spread (2x2)
While exploring the defensive adaptations to offensive trends towards "the spread" (Va Tech in the 90s / Saban Cover 3 adjustments ), and not intending to repeat any of the fantastic coverage of TCU defensive tenets done at Run COD Hit, it would behoove us to at least go over how TCU would confront 2x2 / 3x1 formations out of their base split-field coverage, '2 read'.
TCU's 42 defense is based out of Cover 2 "Read", which is really just a robber + quarters read out of a MOFC look. TCU will typically not play ‘2 Read’ against any 1-back look (preferring Blue or Cover 5), so what we are presenting is just a ‘worse-case’ scenario against this coverage.
Since they are splitting the formation in half, they are just reducing the concept down to the 1, 2, or 3 receiver matching. Just like the Rip/Liz adjustment covered before, when facing a balanced 2x2 formation, the secondary would have to declare which side they are going to play as the 'read side' (where the FS will be robbing). If '2 Read' is called, versus a 2x1 formation, the FS would naturally rob the receiving strength (2 receiver side). With 2x2, you would have to declare "reading left" to communicate the 'read side' and the 'away side', alerting the away safety on how he will handle #2. To the 'read side', this is how zone distribution would essentially play out in a nutshell.
"2 Read" is the base coverage TCU bases out of (it really is just robber). They may not even run this coverage much after installation, but it remains the elementary foundation for all subsequent variations regularly employed.
To get down to brass tacks, the rules are relatively simple and outlined below:
"2 Read" is the base coverage TCU bases out of (it really is just robber). They may not even run this coverage much after installation, but it remains the elementary foundation for all subsequent variations regularly employed.
To get down to brass tacks, the rules are relatively simple and outlined below:
Read Left
- Read side Corner- 1x7 match deep vertical threat
- Strong (read) Safety - 5x1 force on run / pass read: open to flat "swing deep to 3"
- Free Safety- alley fit on run / pass use 'Robber rule' - vertical by #2 / no vertical by 2, rob curl-to-post of #1
- Strong Backer -match #2 - #3
- Weak Backer - match #2 weak vertical
- Weak (away) Safety -run force / pass curl-flat "swing deep to 2"
- Away side Corner-deep 1/2 (over post of #1)
Read Side Communication
Corner is 1x7 in press bail shuffle with a man-clue of the #1 receiver. Corners always 1x7 unless #1 receiver is outside of numbers (they never cross the numbers in robber). Corners always play inside leverage, always protecting the post (because you don’t know if you’re going to get help from the FS). The post-snap cushion is not enforced, and in fact, Patterson wants receivers to break the defender’s cushion so he’ll only have to play one side now. If there is only one receiver split, the corner will man-turn into the route. If there is more than one receiver split, he will zone-turn into the route. Because this is a robber concept, the corners are taught to make the post a priority and, if necessary, align as much as 4 yards inside the receiver to protect the middle of the defense. With these rules, Patterson essentially invites offenses to run the post-corner because he feels he can take everything else away and force this difficult throw. To get the most out of this coverage, a pattern-match communication system is utilized to hasten how the 3 key defenders respond. The corner will communicate pattern response to his area players (FS & read side safety). Of the read side calls he will make (and responses) are:
CHINA
If #1 is short/hitch the corner makes a “China” call. This flags man responsibility for the Strong (read) Safety. The read side safety will run under (to) #1 because the corner is sinking (on corner route) to match the first outside short threat (flat). A short #1 with a detached #2 receiver typically is going to give you a “smash” (or China) concept, with #2 continuing to press vertical. With #1 shallow, the corner will declare “China” and immediately look to match #2 over the top (and outside). The “China” call also help identifies that there is no post threat from #1 and that #2 is the only other possible threat vertical, so the Free Safety will look to aggressively jump the route of #2.
OUT
If #1 receiver breaks out (he’s no longer vertical) the corner will continue to sink and look to match #2. The ‘out’ call alerts the Strong (read) Safety to look to rob #1 underneath at 10 yards out. Since this overhang safety is always aggressively expanding to the flat, he won’t be giving up much separation on #1, so the throw (to #1) would have to be shallow and near the sideline for a completion.
IN
If the #1 receiver is not shallow (‘china’) but breaks inside at a depth greater than 8 yards (‘dig’ / ‘curl’) , the corner will communicate an “IN” call . This alerts the read safety that there is a threat coming inside over the top (of his drop). The safety should look to become an outside-in player (he’s going to the flat right now, because he’s got a curl player dropping - the FS).
Strong (Read) Safety
The (overhang) Safety aligns 5 yards deep on #2 (removed). Versus a standard tight end or pro look, he would align 3 yards deep and 7 yards widen (discouraging being reached on perimeter action). On EMOL high-hat pass read the target depth for his drop will be 8-10 yards. He is going to remain shallow on his drop with the intent to expand to the flat as quickly because the FS will be dropping inside of him in the curl (if that is what is threatened).
Don't get hung up on semantics - the 'read' safety "swing(ing) deep to 3" is essentially the standard 'curl-to-flat' responsibility, but an emphasis on staying shallow and man-conscious. This methodology helps the defender be less dogmatic and be an aggressive matcher in coverage ( if a man runs through his zone – he's got him vertical ). The rationale behind teaching it this way is to encourage the safety to open up and get to the flat (with no landmarks).
Free Safety
The alignment of the free safety will be 8-10 yards deep over the read side guard. This allows him to gain a clear read on an uncovered linemen and an quick response path to the inside vertical threat of #2.
Once the offense breaks the huddle, the free safety will identify the backs, determine the read side and communicate to the other defensive backs, “check 2 – read right” (coverage and what side is being matched). The response of the free safety is just like robber, with the #2 receiver as his pass key:
- #2 goes vertical, he matches all of #2 inside leverage.
- #2 does anything but vertical, he robs the curl/post of #1.
This vertical-clue will handle all routes deeper than 8 yards. If #2 is out (and under 8 yards), the free safety is communicating “WHEEL” to the corner (see the curl-flat combo illustrated above). This is essentially telling the corner, “you have an outside route by #2 - so you have curl-post help (from FS)”. This works even if #2 isn’t going to wheel that out route, but it lets the corner know he can now back off of #1 because of the help available.
When #2 is no longer vertical (out / out-up), the free safety then reads the hips of the #1 receiver. If #1 sinks his hips (for a break) the free safety will drive at the receiver’s break and step in front of him (interception point).
If the #1 receiver doesn’t sink his hips, the free safety immediately turns into the middle of the field (away from the receiver) to rob the post.
Inside linebackers
TCU's rules split-coverage rules mean they never have to displace the 6 in the box. The stacked (inside) backers would always match 2-to-3 regardless of formation with the other (away from final 3) being the rat in the hole. So if you’re a 4-2, its all relative if you play this with a 3-3; the numbers are the same. These players doesn't have to be anywhere fast, in fact, the slower they are at reacting the better, because they should be thinking draw or screen (off pass-action) initially.
For read side linebacker, once pass shows he is to middle drop vertical to find/match the final 3 receiver. This player is looking to defend his run gap first, then take away the hot (throw). By slow-playing pass action, he always tries to make #3 go over the top of him, and from there it just becomes a "man-to-man" zone as in basketball (boxing out #3 deep).
For the away side linebacker, it is essentially the same as the read side linebacker, with the exception of matching #2 (away) vertically. Typically, this player is the (wider) bubble backer and against any 1-back look, TCU will be slanting the defensive line. This linebacker must replace the former middle-of-the-field safety in the hole. Rather than a ‘robot’ reaction away from the ‘final 3’ player, he would gain depth vertically on #2. If #2 pressed vertically after 8 yards, the away side linebacker would have to carry him man-to-man regardless if he makes a break deep in his route. It isn’t pretty, but that is the answer for 1 back routes.
Weak (Away) Safety
On pass read, this player will play like a standard curl-to-flat player in cover 3. He has no immediate curl help and will work in tandem with the corner. He does not carry #2 deeper than 8 yards and does not reroute. He should never cross the hash when responding to an inside route, as the away side linebacker will be working to that area.
This is actually a great addition to standard robber coverage and the adjustment (with split-field) principle helps prepare your players for the ‘breakable’ scenarios. In the next (soon) installment, we will go over the very basic trips (3x1) adaptation using this same coverage.