Friday, August 26, 2011
Alex Gibbs: Stretch/Gun Run Developments (Part 2)
After covering Gibbs’ system and reviewing film examples in the first 4 ½ hours, the coaches assess Florida’s attempts at running zone-read and the feasibility of adding a give-read element to stretch from the gun (final 3 ½ hours).
We will follow shortly with an editorial post on the direction and choices many spread offenses have been facing in recent years. Part I
Editorial / Summary
Monday, August 22, 2011
Alex Gibbs: Stretch/Gun Run Developments (Part 1)
There are great coaches, legendary coaches, and then there is Alex Gibbs.
Alex Gibbs, while not the architect of zone and stretch, certainly became the patriarch of the most productive run concept in the past three decades. Since “officially” retiring with Atlanta, but doing heavy consultation work with Houston and Seattle (and we can clearly see his thumbprints there), Alex Gibbs has remained an integral part in advancing the art of the run game.
Here may be the beginning and end to your education on stretch runs and how the concept has evolved through reduction in the past five years (and adapting itself to the proliferation of the gun). Gibbs sits down with Steve Addazio (now head coach at Temple), Dan Mullen (now head coach at Miss State) and the rest of the Florida staff brainstorming how they can improve their gun run game after Chris Leak left. Gibbs begins by explaining his entire system in great detail, going over the terminology that is integral to how his stretch runs are packaged, how his quarterback in Atlanta evolved the game, and the new challenges of today presented by defenses out of the gun (and more)…..
We will provide this video as a preface, offer up the second-half of the video later in the week, then follow-up with how many spread teams have codified their run game (and how it ties into what Mazzone is doing at Arizona State) into two distinct families (and the advantages of each).
Sit down, grab a notebook, and enjoy…..
Part II
Editorial / Summary
Tuesday, August 16, 2011
BACK TO THE FUTURE: SLIDING WITH NOEL MAZZONE
Last season, Arizona State was, at least in terms of wins and losses, a very average team. After all, ASU won on six games, two of which against FCS teams. But for anybody who watched ASU play last year, it was clear that they were, perhaps, the best 6-6 team in the land. I saw them play live at Camp Randall against the Badgers and remember walking away from the game with two thoughts: 1) This team will get better as the year goes on and they will peak in November; 2) Their offense is really neat and will undoubtedly be the subject of much scrutiny in the offseason, assuming, of course, that they get it down.
Undoubtedly, ASU improved, and without question, it was due primarily to the great strides they made mastering Noel Mazzone’s new offensive scheme. In the ensuing series of posts leading up the start of the new season I will discuss in some depth the nuances of ASU’s offense. While one of my aims is clearly to shed some light on what I believe are exciting advances in the passing game, another one of my goals is to discuss the offensive thought of one of the game’s most innovative, but frequently overlooked, offensive thinkers, a coach, who, if things bounce the way they should this year, could very well end up the next HC of the University of New Mexico – Noel Mazzone. So while I will definitely talk about what Coach Mazzone is doing at ASU now, I will also provide a detailed sketch of the evolution of his offensive thought over the years, from his years at TCU of the old Southwest Conference to the Jets of the NFL.
First, I think it would be helpful to provide a little immediate background to his current position. Dennis Erickson hired Noel Mazzone after the conclusion of the 2009 season. He replaced Erickson’s longtime friend, Rich Olson. Erickson’s decision to hire Mazzone represented a change in his offensive thinking, for while Erickson has always been a spread one-back coach, he was always more of a vertical stem, option route guy who, by and large, never invested much in the type of layered, over-under schemes for which Mazzone made his reputation.
Why Mazzone?
I guess the first question that needs to be asked is: What is so special about Mazzone’s offense that it merits such close scrutiny. I mean, sure, it was extremely effective last year, put up tons a points, even more yardage, and was, overall, very exciting, but isn’t it just another spread offense? Undoubtedly, all of this is true, but there are some differences in Mazzone’s approach that are clearly worth studying, not because they are necessarily better than those practiced by other coaches, such as Mike Leach, Tony Franklin, or June Jones, to name only three, but because it shows how spread football is progressing by returning to its origins.
Protection:
In general, most pass-heavy spread offenses employ man protection schemes. This is not something unique only to Air Raid teams, but the vast majority of single / empty spread offenses. There are many reasons for this, but one of the main reasons, I believe, is that the rise of single and empty environments coincided with that of the fire zone. To appreciate this we need to have a little history in regards the development of slide protection. Generally speaking, sliding as a means of protecting the quarterback came into vogue during the early 1980s as a way of dealing with inside and outside pressure to the quarterback’s blindside with a single move. In a sense, sliding away from the call was a way of narrowing the quarterback’s field of vision, making it so that he would not have to worry about unexpected pressure by an inside backer through the “B” gap or number 4 flying off the edge.
By and large, sliding was how most one-back teams protected during this period. But there have always been some issues related to stunts and games along the front that posed some real problems for slide teams. In particular, any type of stunt that crosses the face of the center, regardless of direction, threatens the integrity of the protection, in part, because of the kick-slide technique upon which the protection is predicated. (Matt, I’m thinking here of dogs, but of specific stunts, like the “t-chain” in which the 3 and the 4I or 5 slant the A and B gaps respectively with the shade ripping off their backsides into the opposite C) This type of movement exposes the twin problems of “depth” and “center” of the scheme; for unlike vertical set man teams, and I’m not just talking here about Air Raid programs, units that slide gain very little depth and separation from the defensive front after the snap. Consequently, any quick horizontal movement across the line’s fulcrum, the center, takes advantage of center’s compromised base, that is, the side to which he steps in order to combo on the shade with the adjacent guard or post on the one technique while keeping an eye on the stacked backer. While on paper that step may seem inconsequential, it places the center in a compromised position from which it is difficult to play catch up with any type of hard crossing action. For this reason, many one-back teams began to rely more on vertical set man schemes that enables the line to gain depth in order to “sort” and dissect the pressure as it comes.
Without question, I think we can see why coaches, especially in recent years, chose to pursue man schemes, that while requiring more tweaking on a week to week basis, nevertheless, at least until recently, offered more tactical leeway for the players themselves, as well as more strategic flexibility for the coaches in terms of maximizing the number of people they could release on any given play. I bring this up because with the advent and development of fire zone packages, sliding became increasingly costly in the sense that in order to protect the QB teams were forced to limit the number of receivers they could release on a given route, which, if we pause to think for a second, simply plays into strengths of any fire zone coverage by eliminating the very receivers for which any five man pressure scheme fails to account.
And this is what makes what Noel Mazzone is doing so interesting, because unlike everybody else, ASU is very much a slide team, and one, mind you, that has hardly any issues with protection. Now, before getting into the nitty-gritty of his protections packages, let’s briefly consider why Mazzone chooses to slide. Mazzone’s reasons for sliding are simple and can be traced back to his days at Auburn. In a word, Mazzone wants the QB to focus on one thing and one thing only: THROWING TO VOIDS. That is to say, Mazzone does not want, in no uncertain terms, for the QB to be concerned with what the defense is doing; the QB’s sole job is to focus on delivering the ball. And what’s interesting about this is that because his goal to get five players out as much as possible, Mazzone, in a sense, seems to want to make it schematically impossible for the QB to bring another blocker back into the formation, and his way of doing so is to make the QB feel protected by securing the side of the field to where there is no grass.
I know that the above statement seems somewhat strange, but it really is keeping completely with the old Hal Mumme maxim of throwing the ball to the grass. But in order to appreciate this point and its import to how Mazzone slides today, let’s say a word or two about basic slide protection.
Below is basic slide protection, or what ASU today calls “ACT,” versus what I like to call “country stack,” or your garden variety 42 or 44 look.
So, working from right to left, this is what we have:
RT: Man on
RG: Man on
C: Linda call to the Mike stacked over the shade; post on the shade with the guard
LG: Set with the Center on the shade
LG: Man outside; key Will backer for possible Joker call.
RB: Key Sam to Adjuster/Strong Safety; responsible for most inside threat.
QB: Throw the Void (this is not Hot; more on this in future posts)
Now, I think the fundamentals of this protection are all fairly self evident. If the tackle senses that number four is going to come, he will make a Joker call, which will, depending on whether it’s an even or odd front, trigger either a three or four man slide to that side beginning with the first uncovered lineman.
Generally speaking, this scheme is fairly stable in that the line slides opposite the back in order to secure the QB’s backside thus making the side to which the back is checked to the call side, regardless of how many receivers are deployed there.
But what happens if the scheme, regardless of whether there is a back behind the line or not, is essentially an empty one with no check release? For all intent purposes, this nothing really changes for the line, with the exception that now the front side tackle has what amounts to a duel read in that he must eye the Sam backer and be ready to pick up the nearest inside threat, thus making the adjuster backer the sole responsibility of the QB.
As noted earlier, one of the strengths of this approach is its stability, the fact that the QB know from the very beginning that his backside is, at least in principle, secure, thus placing everything else firmly within his immediate line of vision. But this has also been one of the scheme’s greatest drawbacks, especially in the wake of the fire zone craze, because DC’s could always set their fronts, stunts, games, and fire packages to the back’s call, making moot, in effect, the very purpose of the slide itself.
Herein lies the beauty of Mazzone’s innovation, one that I believe, at some level or another, reflects the influence of the Hal Mumme, Mike Leach, and other Air Raid coaches: rather than simply slide away from the back, Mazzone freed his line to slide to where the defense was on the field, which is another way of saying, away from the grass and towards where the defense had the potential to deploy the most people.
On the surface this sounds odd, but it really makes quite a bit of sense, because across the football field there are really only three generic types of zone pressure: boundary, middle, field. Moreover, most teams, as well as conferences, for that matter, especially at the college level, usually have signature pressure packages and preferences. For example, both the Pac 12 and Big 12 are heavy field pressure conferences. Despite the fact that boundary pressure is easier to disguise, most programs in these conferences prefer to fire it up from the field, so this is where their defensive numbers are going to be. Below are two diagrams, the first offering a global perspective, the second illustrating how ASU slides to the numbers.
This is your standard field blitz from a three man front. There are different ways to package this concept, but the nuts and bolts of it are pretty simple. For the same reasons, it should be easy to see where the defense is putting its numbers. If we count the nose, we get six players to the field, leaving only five to the boundary. Yet if we were to employ a standard slide here away from the back, it immediately becomes evident that we would, in effect, be protecting away from the threat. But as the diagram below illustrates, ASU’s answer enables them to account for this with no difficulty.
So, rather than have his line slide into the boundary away from the pressure, Mazzone has his guys slide into it with a four man slide that not only seals off the interior paths of pursuit to the quarterback, but the edge as well, leaving the boundary tackle to ride the end out with the back checking inside out from Mike to Sam.
The one question that remains, however, is whether or not the frontside is now where the back ends up or his original position? Simply put, the frontside remains the side of the back’s original alignment. Now, I recognize that some may say, and rightfully so, that doesn’t this defeat the purpose of slide protection; after all, the reason coaches slide is to secure the backside, right? My answer to this is that that the secure side needs to be the side from wherever the pressure is coming from; it is senseless to protect the QB’s backside if there’s more grass there than there are jerseys with numbers on them.
Concluding Remarks:
In closing, I think it’s necessary to note that a vertical set man scheme is just as up to the task as sliding. Why, then, does Mazzone slide? In addition to the reasons outlined at the beginning of this piece, we should consider the place of the drop-back game within the whole of his offense. One reason Mazzone continues to slide is because of the extent to which his quick, screen, and zone games are integrated into a near seamless whole with his dropback package. In essence, Mazzone views these not as separate aspects of the offense, but as protective extensions of his core passing game. And by “protective” I mean that they tie so well into his slide protection scheme not only tactically, that is, how they appear to the defense, but also, and perhaps more importantly, pedagogically for his offense’s players. So, from a global perspective, provides Mazzone with a flexible way of protecting the QB that also enables the other central components of his relatively simple, if not reductionist, yet incredibly dynamic offensive system.
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Thursday, June 10, 2010
Zone Blocking - Ron Hudson (ULL)
Philosophy
Linemen work playside gap to linebacker, which becomes a zone, gap, man-scheme.
Rather than talk about hips and footwork, Hudson feels his emphasis on face and hands ("point with nose") is what helps his linemen grasp zone concepts faster ("in playside gap, put your nose to far number of defender").
The question Hudson wants to present on every down is "Can the defense stretch with us"?
Then he will see where the offense can stop just one of the defenders (from stretch) and gash them for a big run
RB Coaching points (on zone)
- Slide shuffle
- Shoulder square to cocked to attack
- Stay on track to aiming point
- Press heels of OL
- deep bucket step
- 1,2,3 square
- get vert
- Shuffle (gain leverage)
- then press (vertical)
- Bucket step (lose ground to gain leverage)
- Plant your face on far number (of DL covering you)
- Take steam off slanter (DL moving away, stay on as he crosses your face)
- Follow landmark (far number)
1. Lateral
2. Flipper
Hudson's approach with surface contact on zone is premised on kinetic loading through dipping the hips prior to engaging a defender. This becomes a 1, 2 step then (load) vertical jump through the defender. This is illustrated through his "Superman" drill shown below.
- Don’t extend arms in run game (think tripod)
- Throw face and hands on 2nd step
- Dip hips to uncoil (helps timing)
- Eyes to the sky when Crowther pumping (don’t drive through and bury your head)
If the center hears a Ringo call– and near man (3 tech) comes, the nose doesn’t matter
Triple is 3-man combo (and PST just 'hears' "Ringo", meaning he's on his own) between the BSG, C, and PSG

uncovered center slams nose and works to Mike. He can work to slam the nose, and have the BSG work towards the Mike

Uncovered center sees the near knee of the 3 tech come towards him, he will work to take him, while the PSG 'takes the steam off' the stick
The cadence is ALWAYS on 1, and they don't have false starts because the center calls the cadence (though the QB calls the protection at the line). The cadence is a 2-syllable, 1-word ('SETHUT'). The center snaps the ball on the 'T' of SET. The rest of the line will rise out of their stance on the 'H' of HUT.
When working freeze plays, the center can make a "Trout" call, declaring the TACKLE will call the cadence (great for aggressive defensive ends).
ULL INSIDE RUN from ragin caucasian on Vimeo.
Wednesday, June 9, 2010
Pass Pro - Chris Truax (SFA)
SFA is a 4 wide 1-back offense with 15 routes, 3 runs, 3 screens, and 3 protections bearing a strong resemblance to "air raid" (note his astute observations on formation naming).
- Know where QB set is
- Be patient
- Get into set quickly
- Use hands
- If you are covered by a down defender know your help
- Maintain loose and relaxed posture prior to contact
- Stay off your toes
- Don’t lean on defender after contact
- Head goes back as hands/arm extend to jam
- Kick flat
- Kick angle
- Kick vertical
Coaching the center in pass pro
- Uncork hips (of snap hand) to point to landmark
- extend opposite (off) hand
If down lineman is positioned on center's off hand?
- Off hand punch
- kick off leg
- 2nd step/hand regoroups
Dealing with dangerous 1 tech , do they fan to the nose?
- No, they will always call protection to 3 tech
Don’t chase space, if Nose hips leave, drift back
Tuesday, June 8, 2010
Screen Game - Allen Rudolph (Southeastern Louisiana)
Allen Rudolph and Chris Truax share philosophy on handling OL
As you will see/hear, quite a bit of information is shared and problems discussed. This deviates from the standard fare of rote lecturing present at most clinics.To start the morning, Southeastern Louisiana Offensive Coordinator, Allen Rudolph, shared his approach to slow (RB) screens.
RB Landmark screens
Rudolph bases his RB landmark screens of their 4 vertical principle; receivers will use a 15 yard takeoff unless tagged with a “crack” call (at the LOS). They also will choose to simply run 5-step concept routes, while the back and line engage the screen (Drive /Choice concepts).
The offensive line technique progression is to:
- Set
- Punch
- Extend
- Release
For the split receivers with a "crack" call, they don't want him to settle and engage a box player. Instead, they simply want the receiver to make (any) contact, and "take his head off". At worst, the receiver will have bought the back a split-second to break free. At best, it will knock a defender out of pursuing the play.
How do they deal with trash underneath or a DL twist in the way of the screen?If the defensive line stops and peeks, the offensive line will redirect and take it. Rudolph does not use a 'rat killer' (who will double-back after releasing on the screen and pick up any backside pursuit).
The PSG engaged in the screen will sprint to the numbers; if the LB closes (from inside-out), he will pick him up. The RB landmark is 3-5 yards outside the tackle box (hash landmark)
PST – no set/cut; pass set kick slide
BST – does whatever
If confronted with a head up (4) or inside (4i) guy on the tackle, the PST & PSG combo to release ('you' / 'me' call on who kicks to screen and who engages the DE). If both are unsure about the box (look), they will make a 'grey call', meaning it is definite pass call to tackle (‘you’ tackle kicks to screen).
RB Throwback screens
Rudolph uses throwback screens in conjunction with slide protection as it allows the QB to set deeper and extend the launch point. Although this can be run out of any formation, the rules remain simple. Engaging the frontside tackle, guard, and center, the assignment depends on how the line sets after the play.
Rather than having static assignments that can cause a play to fail if one man doesn't fulfill his role, he has these linemen release at the same level so they can see and communicate who becomes what role within the screen. The first man out (not always the PST) will pick up the first opposite color jersey and kick out. The second man will continue pursuing the landmark (hash when ball is in the middle / top of the numbers when ball is on the hash) and then engage the first man outside. The remaining lineman will follow the second lineman to the landmark and engage the first man inside.
1-first color
2-first to landmark
3-next inside threat
Rudolph allows his linemen to cut on perimeter ONLY if the defender is coming downhill (aggressive). In any other situation, he requires his offensive line to gather their feet and attack the V of the neck (of the defender).
The key coaching point on his throwback screen is that the offensive line has to be flat on their release. If the linemen can't see the other (lineman) guy, then they will have no idea what their relationship to the point of attack (1,2, or 3) is. If the line releases at angles, they will often have responsibility overlap and pit two linemen on one defender.
Troubleshooting Screens
Rudolph uses four simple tenets to determine what went wrong when screens don't work (how to screw this up) to ensure that the execution is bulletproof.
- Line or backs leave too early
- The line is not flat down LOS
- Not cracking when man coverage
- Don’t bring the running back across the formation vs man (inviting linebackers into the box)
Wednesday, March 31, 2010
Vertical Set
There, you did it. Thats all there is to the "vertical set".
"Vertical Set" as it relates to Air Raid protection is just that, a replacement to the kick-slide. It is a vertical withdrawal from the line of scrimmage where you do not chase rushing defenders, but wait for them to engage you at your anchor point. This allows offensive linemen to remain square (preventing an easy loss by turning the shoulders and improper leverage in the pocket). When rushing the passer, the first step for a defender is to reach the blockers hips and gain leverage (by getting the blocker to open up a gap through turning, or by the defender getting at the same horizontal plane of the blocker). Because the blocker is moving away from the defender at relatively the same speed, he is prolonging the time it will take for the defender to execute an escape move (get past protection and get to the the quarterback/launch point).
Though, it does require a modicum of athleticism (moreso than a kick-slide), anyone can perform it and be better off for it (because of the increased speed of their retreat versus a kick).




Examples of LTU using the vertical set
Saturday, January 23, 2010
Sorting Out 1-Back Protection (2x2 / 3x1)
When advancing the ball, the most efficient path is undoubtedly the best. The path of least resistance is often defined on the field by number superiority (more bodies at the point of attack than your opponent). This can be achieved by outflanking a defensive alignment to an offensive formation, both horizontally and by their vertical support.
An academically flexible attack based on this premise is the Air Raid 1-back philosophy by way of 2x2 and 3x1 formations. Similar to previously discussed 'divorced coverage' principles of the TCU defense, because the formation threats remain constant, you limit the variance of defensive looks you will receive simply by numbers.
With 4 receivers removed from the formation, the defense must displace players (to match) or risk being immediately at a disadvantage. Doing so leaves them with 7 defenders (11-4) against your thrower. In the box, the defense has matched the line, back, and quarterback in numbers, but it leaves virtually no help on the perimeter (speed option/screens) or any support with one-on-one receiver matchups. This Cover 0-type example is exactly why, if you plan on "spreading out", the very FIRST thing you do is have an answer for pressure/blitz (will cover in detail in later posts).
If you have any semblance of a passing game, the defense will be required to provide some type of deep support. By adding 1 deep defender support, you have now reduced the number available in the box to 6 defenders (11-5) . With your offensive line and back (5+1) you can easily account for the 6 remaining defenders. The only guesswork becomes,"who takes who"?
Through the Air Raid philosophy, the passing concepts are distilled down to elementary equations; what is launch point to be protected (timing)? No slide, zone, or calling backs in for protection, just declare who has what and it will all be sorted out post-snap. What it essentially boils down to, when you spread the field horizontally, is that you only have to account for the defenders within "the box" (tackle to tackle).
To accomplish this, the vertical set protection is required. This is simply a retreat by the offensive linemen to put distance between themselves and the rushing defenders. If, to get to the passer, the defender first has to go through the offensive linemen, then negotiating that first obstacle only becomes delayed when the offensive line retreats. Much like we detailed in punt protection, the vertical set is a constant vertical plane that the lineman backpedals along ensuring that he never widens, chases, or otherwise out-positions himself from his assignment. This also aids in the simplicity of BOB (big on big) recognition. The linemen will pick up all down linemen, plus the middle linebacker. Since the middle linebacker may or may not be blitzing, the center will account for him wherever he is (and why whichever 2nd level defender near the center will be declared the MLB, regardless if he actually 'is' or not the actual "Mike") . What it boils down to in a 4-man front is, the offensive line will automatically take the 4 down defensive linemen, the back will declare which side he is working, and the offensive line will declare/default the opposite 2nd level defender as the "Mike" and account for him.
In the example illustrated above, there will be a possible defensive pressure of 5+1. If the defense brings all 6, the offense has an answer and is in no reason to panic (feel pressured). If the MLB doesn't come, the center assists the near guard (usually against the 1 tech) or continues to retreat. If the 2nd LB doesn't come, the back can immediately flare/shoot into his route as the outlet receiver.
- If it is a 4-man front, you will end up with 2 linebackers/safeties inside the box.
- If it is a 3-man front, you will likely end up 3 linebackers/safeties inside the box.
- The center will declare the front (family) and how the line intends to treat it.
- Followed by a response from the back on which way he will be working (right or left).
- The center then completes the call identifying the 2nd level threat opposite of the back, hence, the "mike".
Nothing changes with an odd front defense, the math is still the same, except that there is an additional 2nd level threat. All down linemen are handled by the offensive line, the back will declare which way he is working, center declares his second level threat (mike), leaving the remaining potential bandit accounted for by the uncovered lineman opposite the side the back has declared.
The previous example provided middle of the field support, but it leaves the defense extremely vulnerable to 4-vertical threats. This can render that deep defender nearly impotent (against 2 quicks to either side). To counteract this, most defenses will attempt to vertically constrict an offense by splitting the 53 1/3 yard field in half (or in quarters). This is the standard answer to bottle up a 2x2 formation, but requires an additional deep defender. With now 6 defenders removed from the formation (11-6), the defense is left with 5 against your passer, making the protection even simpler to recognize.
- If it is a 4-man front, you will end up with 1 linebackers/safeties inside the box.
- If it is a 3-man front, you will likely end up 2 linebackers/safeties inside the box.
Wednesday, December 30, 2009
Friday, December 4, 2009
Sunday, July 26, 2009
Feet Redux
Monday, May 4, 2009
Feet for $10
This weekend after spending a frustrating week using the old speed ladder, I constructed this Oline speed ladder out of PVC pipe (because I am not a welder). Everything cost less than $10 to construct and was much easier to build than I expected.
36" wide and 14" deep, affording the lineman ample room to maintain a balanced football stance vertically or horizontally.
My engineering is about as brilliant as Christopher Columbus' cartography, though.....I made it half as long as I thought it would be. The beauty is, we can continue to add more rungs to this piece in the future without any modifications (will need to double the length).








